Sweet Shooter

Non-stop platform shooter game where sweet action never ends.

 
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  • Art Director

    As Art Director on this project, I oversaw the work of other designers and 4 concept artists who helped craft the overall style and concept of the game. We also utilized an external vendor for the production of art assets that I managed.

    UX Director

    As UX Director, I supervised the studio’s user experience process. Led a team of 2 UX designers through training, workshops and annual reviews. Collaborated with key leaders and stakeholders to understand business goals, target audience members and other factors that will impact their user experience approach. I delegated responsibilities to staff members to ensure the team stays productive, organized and efficient.

  • Play Canvas (Engine), Figma, Photoshop, Illustrator, After Effects, JIRA

  • Art Direction, Concept Design, UI Design, Logo Design, UX Research, Wireframing, Rapid Prototyping, User Testing, Strategy, Play Canvas Implementation, External Vendor Management

  • Snapchat
    iOS, Android

  • This project took about 8 months to complete

 

• PORTFOLIO BUILD OUT IN PROGRESS • 

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